Code
  1. Code
  2. CODE-1687

Allow items to be reordered in equipment sets

    Details

    • Type: New Feature New Feature
    • Status: Resolved Resolved
    • Priority: Minor Minor
    • Resolution: Fixed
    • Affects Version/s: 5.17.18 beta
    • Fix Version/s: 6.01.02
    • Component/s: NewUI
    • Labels:
    • Theme:
      New User Interface

      Description

      All weapons that are not the main weapons are listed alphabetically in the same slot which can lead to, for example, an important backup weapon being relegated to a second page. It would be great if the order could be chosen manually, as it used to be.

        Issue Links

          Activity

          Hide
          Dave Griffin
          added a comment -

          Can we please have a method to set the order of weapons output? Due to equipping a longbow, my favourite sword is now listed after my daggers and other weapons and thus doesn't appear on the front sheet any more !

          Show
          Dave Griffin
          added a comment - Can we please have a method to set the order of weapons output? Due to equipping a longbow, my favourite sword is now listed after my daggers and other weapons and thus doesn't appear on the front sheet any more !
          Hide
          James Dempsey
          added a comment - - edited

          I've started adding this functionality.

          When items are added to a container or location they now go at the end of the list rather than in alphabetical order. Equipment may then be dragged into a particular order in the equipment tree (or dropped into the correct location initially). The output order of weapons will reflect this selected order.

          The next step is to add right click options to move items up or down in their containers.

          Show
          James Dempsey
          added a comment - - edited I've started adding this functionality. When items are added to a container or location they now go at the end of the list rather than in alphabetical order. Equipment may then be dragged into a particular order in the equipment tree (or dropped into the correct location initially). The output order of weapons will reflect this selected order. The next step is to add right click options to move items up or down in their containers.
          Hide
          Dave Griffin
          added a comment -

          Huzzah! Thanks James.

          However, I can see that with this method, all the general kit is no longer alphabetical, and it will make it harder to scan through and find specific equipment. (sorry, cant please all the people all the time...)

          That Right Click option to move up/down - could that also have an option to 'sort alphabetically' to reorder the selected container/location completely?

          A further 'right click/sort by' option could be to sort by type & then alphabetically (all weapons go to the top, all 'magic' comes next (with potions/wands all grouped), all 'goods' come last... however that's asking too much right now, and we can achieve that manually, but would be nice as a feature.

          Another option may be to have the output order to the OS have all 'equipped' items first, and then all 'carried' then all 'non-carried', still based on whatever sorting has been done in the GUI anyway (and achievable manually now), whether that becomes the standard output method (preference?), or could be implemented by another 'right click /sort by' option is probably worthy of discussion.
          Actually, is this last option already the way it's currently done, and explains why I cant explain the current ordering method? At the wrong machine currently so cant check, I just recall that it's not strictly alphabetically currently anyway (on the OS)

          Show
          Dave Griffin
          added a comment - Huzzah! Thanks James. However, I can see that with this method, all the general kit is no longer alphabetical, and it will make it harder to scan through and find specific equipment. (sorry, cant please all the people all the time...) That Right Click option to move up/down - could that also have an option to 'sort alphabetically' to reorder the selected container/location completely? A further 'right click/sort by' option could be to sort by type & then alphabetically (all weapons go to the top, all 'magic' comes next (with potions/wands all grouped), all 'goods' come last... however that's asking too much right now, and we can achieve that manually, but would be nice as a feature. Another option may be to have the output order to the OS have all 'equipped' items first, and then all 'carried' then all 'non-carried', still based on whatever sorting has been done in the GUI anyway (and achievable manually now), whether that becomes the standard output method (preference?), or could be implemented by another 'right click /sort by' option is probably worthy of discussion. Actually, is this last option already the way it's currently done, and explains why I cant explain the current ordering method? At the wrong machine currently so cant check, I just recall that it's not strictly alphabetically currently anyway (on the OS)
          Hide
          Dave Griffin
          added a comment -

          Actually having had chance to use this now, looks like the weapons in hand are sorted last in the list, (using MSRD PDF output anyway), appearing after carried items, rather than first in the list.
          Worth noting that 'not carried' weapons also appear in the output still.

          While I appear to have some influence over the order, it's still not directly related to the order they appear in the GUI.

          Show
          Dave Griffin
          added a comment - Actually having had chance to use this now, looks like the weapons in hand are sorted last in the list, (using MSRD PDF output anyway), appearing after carried items, rather than first in the list. Worth noting that 'not carried' weapons also appear in the output still. While I appear to have some influence over the order, it's still not directly related to the order they appear in the GUI.
          Hide
          James Dempsey
          added a comment -

          Yes this one is not completed yet - still some things to sort out.

          Show
          James Dempsey
          added a comment - Yes this one is not completed yet - still some things to sort out.
          Hide
          Stefan Radermacher
          added a comment -

          Noticed this today: dragging items around in the inventory order causes havoc: unrelated items get unequipped or even duplicated as both equipped and unequipped.

          Also: this method still does not allow for arbitrary order of weapons as it is still bound to the stucture of the tree, which can still cause some rarely used items (for example, if kept in a container) to bump weapons that are actually used to a back page.

          Show
          Stefan Radermacher
          added a comment - Noticed this today: dragging items around in the inventory order causes havoc: unrelated items get unequipped or even duplicated as both equipped and unequipped. Also: this method still does not allow for arbitrary order of weapons as it is still bound to the stucture of the tree, which can still cause some rarely used items (for example, if kept in a container) to bump weapons that are actually used to a back page.
          Hide
          James Dempsey
          added a comment -

          Output order is now the same as shown in the tree. Items can now be moved up and down in their container via button or right click. Items can be dragged and dropped to move them to different containers/locations. A right click option is there to sort items in a container or equipped/carried/not carried by name (or sort key if present).

          Show
          James Dempsey
          added a comment - Output order is now the same as shown in the tree. Items can now be moved up and down in their container via button or right click. Items can be dragged and dropped to move them to different containers/locations. A right click option is there to sort items in a container or equipped/carried/not carried by name (or sort key if present).
          Hide
          Stefan Radermacher
          added a comment -

          There's still a problem with the weapon order, which now is being
          exacerbated by a lot of alchemical items being classified as weapons
          through the Ultimate Equipment dataset.

          While I can drag stuff around within one category (such as Equipped or
          Carried), I cannot change the order of the categories, or have items
          listed out of category order.

          Here's an example: I have a character who has multiple weapons and
          several alchemical items he keeps in his backpack. The main weapon is in
          the Equipped tree node, as is the backpack. The rest of the weapons
          cannot be equipped at the same time, so they are in the Carried node.
          The order or items printed is first the main weapon, then the alchemical
          stuff in the backpack, and only then the backup weapons, all of which
          are relegated to a back page because the alchemical stuff fills up all
          slots on the front page.

          There is no way this can be changed by dragging stuff around in the
          tree. I think the order of weapons should be fully customizable, and
          completely independent of the item's position in the equipment location
          tree. Character have different needs, some may want a lot of weapons on
          the front page, some may actually want the alchemical stuff, and we'll
          never be able to do this by some kind of algorithm.

          Furthermore, I'd like to be able to switch off the listing of shields as
          weapons, most characters are less than interested in that function, and
          since shields are also usually in the Equipped node, they also get
          listed on the front page before a character's backup weapons that he
          might actually use.

          Any ideas?

          Show
          Stefan Radermacher
          added a comment - There's still a problem with the weapon order, which now is being exacerbated by a lot of alchemical items being classified as weapons through the Ultimate Equipment dataset. While I can drag stuff around within one category (such as Equipped or Carried), I cannot change the order of the categories, or have items listed out of category order. Here's an example: I have a character who has multiple weapons and several alchemical items he keeps in his backpack. The main weapon is in the Equipped tree node, as is the backpack. The rest of the weapons cannot be equipped at the same time, so they are in the Carried node. The order or items printed is first the main weapon, then the alchemical stuff in the backpack, and only then the backup weapons, all of which are relegated to a back page because the alchemical stuff fills up all slots on the front page. There is no way this can be changed by dragging stuff around in the tree. I think the order of weapons should be fully customizable, and completely independent of the item's position in the equipment location tree. Character have different needs, some may want a lot of weapons on the front page, some may actually want the alchemical stuff, and we'll never be able to do this by some kind of algorithm. Furthermore, I'd like to be able to switch off the listing of shields as weapons, most characters are less than interested in that function, and since shields are also usually in the Equipped node, they also get listed on the front page before a character's backup weapons that he might actually use. Any ideas?
          Hide
          Stefan Radermacher
          added a comment -

          There's still no way to customize the order of weapons on the output sheet.

          Show
          Stefan Radermacher
          added a comment - There's still no way to customize the order of weapons on the output sheet.

            People

            • Assignee:
              James Dempsey
              Reporter:
              Stefan Radermacher
            • Votes:
              1 Vote for this issue
              Watchers:
              3 Start watching this issue

              Dates

              • Created:
                Updated:
                Resolved: