Data
  1. Data
  2. DATA-659

Eldritch Heritage bloodline cleanup (Ultimate Magic)

    Details

    • Type: Bug Bug
    • Status: Closed Closed
    • Priority: Minor Minor
    • Resolution: Fixed
    • Affects Version/s: None
    • Fix Version/s: 5.17.20
    • Component/s: Pathfinder Game System
    • Labels:
      None

      Description

      In the implementation for the Eldritch Heritage, there are a few issues with the bloodlines. The bloodlines from the core rulebook (Aberrant, Abyssal, Arcane, Celestial, Destined, Draconic, Elemental, Fey, Infernal, Undead) are missing and need to be put in.

      Several of the wildblooded bloodlines list powers that are not first level powers (Karmic, Linnorm, Sanguine, Sage, Seaborn, Umbral, Void-touched, and Warped are already correct, but the rest need to be changed).

      Here are the the ones that need changing. Since these are wildblooded bloodlines, most of their abilities come from the main bloodline they are associated offshoots of. For convenience sake, after each correct first level bloodline power, I have listed its source.

      Anarchic- incorrect power: Wild Feedback, correct power: Protoplasm (Protean)
      Arial- incorrect power: Windcaller; correct power: Thunderstaff (Stormborn)
      Bedrock-incorrect power-Iron Hide; correct power: Tremor (Deep Earth Bloodline)
      Brutal- incorrect power: Wings of the Abyss; correct power: Claws (Abyssal)
      Empyreal- incorrect power: Sacred Cistern; correct power: Heavenly Fire (Celestial)
      Envenomed- Incorrect power: Envenom, correct power-Serpent's Fang (Serpentine)
      Groveborn- incorrect power: Lush Summoning; correct power: Tanglevine (Verdant)
      Pit-Touched - incorrect power: Tough as Hell, correct power: Corrupting Touch (Infernal)
      Primal- incorrect power: Elemental Summoning; correct power: Elemental Blast (Elemental)
      Rime-Blooded- incorrect power: Freezing Bolt; correct power- Cold Steel (Boreal)
      Sylvan- incorrect power: Fey Wings; correct power: Animal Companion (Sylvan bloodline)
      Visionary- incorrect power: Visions; correct power: Lullaby (Dreamspun bloodline)

        Activity

        Hide
        Andrew Maitland
        added a comment -

        Completed: At revision: 17809

        Show
        Andrew Maitland
        added a comment - Completed: At revision: 17809
        Hide
        Chris Peterson
        added a comment -

        Okay, following issues remain to be fixed, all the rest seem to have be completed successfully

        Aberrant: still reading as 0 times usable per day

        Elemental/Primal- Elemental ray is only +1 to damage, no matter what the level. You may need to correct the variables for each one of the following separately (I'm not sure how it all works in PCGen)
        Elemental (Air]
        Elemental (Earth)
        Elemental (Fire)
        Elemental (Water)
        Primal (Air)
        Primal (Earth)
        Primal (Fire)
        Primal (Water)

        Show
        Chris Peterson
        added a comment - Okay, following issues remain to be fixed, all the rest seem to have be completed successfully Aberrant: still reading as 0 times usable per day Elemental/Primal- Elemental ray is only +1 to damage, no matter what the level. You may need to correct the variables for each one of the following separately (I'm not sure how it all works in PCGen) Elemental (Air] Elemental (Earth) Elemental (Fire) Elemental (Water) Primal (Air) Primal (Earth) Primal (Fire) Primal (Water)
        Hide
        Andrew Maitland
        added a comment -

        Okay, fixed.

        Completed: At revision: 17849

        Show
        Andrew Maitland
        added a comment - Okay, fixed. Completed: At revision: 17849
        Hide
        Chris Peterson
        added a comment -

        Ok, everything's working but the Aberrant Bloodline damage. Updated and went to check to test it, the times/day is working but somewhere along the way the damage modifier seems to have changed from +1 per 2 effective sorcerer levels (correct) to +1 per sorcerer level (incorrect). Dunno if something got bumped while the last correction was made to it, but everything else seems to be working ok.

        Show
        Chris Peterson
        added a comment - Ok, everything's working but the Aberrant Bloodline damage. Updated and went to check to test it, the times/day is working but somewhere along the way the damage modifier seems to have changed from +1 per 2 effective sorcerer levels (correct) to +1 per sorcerer level (incorrect). Dunno if something got bumped while the last correction was made to it, but everything else seems to be working ok.
        Hide
        Andrew Maitland
        added a comment -

        Completed: At revision: 17851
        Fixed

        Show
        Andrew Maitland
        added a comment - Completed: At revision: 17851 Fixed

          People

          • Assignee:
            Andrew Maitland
            Reporter:
            Chris Peterson
          • Votes:
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            Dates

            • Created:
              Updated:
              Resolved: