In the implementation for the Eldritch Heritage, there are a few issues with the bloodlines. The bloodlines from the core rulebook (Aberrant, Abyssal, Arcane, Celestial, Destined, Draconic, Elemental, Fey, Infernal, Undead) are missing and need to be put in.
Several of the wildblooded bloodlines list powers that are not first level powers (Karmic, Linnorm, Sanguine, Sage, Seaborn, Umbral, Void-touched, and Warped are already correct, but the rest need to be changed).
Here are the the ones that need changing. Since these are wildblooded bloodlines, most of their abilities come from the main bloodline they are associated offshoots of. For convenience sake, after each correct first level bloodline power, I have listed its source.
Anarchic- incorrect power: Wild Feedback, correct power: Protoplasm (Protean)
Arial- incorrect power: Windcaller; correct power: Thunderstaff (Stormborn)
Bedrock-incorrect power-Iron Hide; correct power: Tremor (Deep Earth Bloodline)
Brutal- incorrect power: Wings of the Abyss; correct power: Claws (Abyssal)
Empyreal- incorrect power: Sacred Cistern; correct power: Heavenly Fire (Celestial)
Envenomed- Incorrect power: Envenom, correct power-Serpent's Fang (Serpentine)
Groveborn- incorrect power: Lush Summoning; correct power: Tanglevine (Verdant)
Pit-Touched - incorrect power: Tough as Hell, correct power: Corrupting Touch (Infernal)
Primal- incorrect power: Elemental Summoning; correct power: Elemental Blast (Elemental)
Rime-Blooded- incorrect power: Freezing Bolt; correct power- Cold Steel (Boreal)
Sylvan- incorrect power: Fey Wings; correct power: Animal Companion (Sylvan bloodline)
Visionary- incorrect power: Visions; correct power: Lullaby (Dreamspun bloodline)