Data
  1. Data
  2. DATA-751

Have Paladin Special Mounts start with correct/default stats, skills, feats

    Details

    • Type: New Feature New Feature
    • Status: Implemented Implemented
    • Priority: Minor Minor
    • Resolution: Fixed
    • Affects Version/s: 6.00.0 RC1
    • Fix Version/s: 6.01.01
    • Component/s: None
    • Labels:
      None

      Description

      I am not sure if this is a "bug" or if I am asking for a "new feature", but it would be very helpful if Paladin Special Mounts started with the stats, skills, and feats expected with a default creature modified to be a special mount-much like how familiars are created-since it is difficult to manually adjusted the ability stats from 3's to the right placement of 10's and 11's, to allocate all of the skills points to best match the entry, etc. (Granted, some skills points and feats will have to be allocated because of the improvement in HD over the base type.)

        Activity

        Hide
        Matt Chambers
        added a comment -

        This also appears to be true for animal companions, as the Ranger's wolf I just made up is starting with 3's, unallocated skill points, and an unselected feat. This presents another problem in that the "Standard Campaign" purchase mode does not allow selection of scores lower than 3, making it impossible to change the wolf's Int to the correct value of 2 while in this mode.

        Show
        Matt Chambers
        added a comment - This also appears to be true for animal companions, as the Ranger's wolf I just made up is starting with 3's, unallocated skill points, and an unselected feat. This presents another problem in that the "Standard Campaign" purchase mode does not allow selection of scores lower than 3, making it impossible to change the wolf's Int to the correct value of 2 while in this mode.
        Hide
        Andrew Maitland
        added a comment -

        Animal Companion in 3.5e should work just fine. How did you create this Ranger Wolf?

        Show
        Andrew Maitland
        added a comment - Animal Companion in 3.5e should work just fine. How did you create this Ranger Wolf?
        Hide
        Andrew Maitland
        added a comment -

        3.5 Special Mount now works

        Show
        Andrew Maitland
        added a comment - 3.5 Special Mount now works
        Hide
        Matt Chambers
        added a comment -

        I'm not sure if I did anything special create the wolf companion. I just created a Ranger, worked it up to 4th level, and following the directions to create a new animal companion, choosing a wolf.

        I am not sure if anything strange is checked--I just have purchase mode in Standard Campaign. Perhaps I could create a new Issue and attach a zip file of the character, companion, and my .pcgen options file?

        Show
        Matt Chambers
        added a comment - I'm not sure if I did anything special create the wolf companion. I just created a Ranger, worked it up to 4th level, and following the directions to create a new animal companion, choosing a wolf. I am not sure if anything strange is checked--I just have purchase mode in Standard Campaign. Perhaps I could create a new Issue and attach a zip file of the character, companion, and my .pcgen options file?
        Hide
        Andrew Maitland
        added a comment -

        It was the special set up. I've fixed it to work correctly now.

        Show
        Andrew Maitland
        added a comment - It was the special set up. I've fixed it to work correctly now.

          People

          • Assignee:
            Andrew Maitland
            Reporter:
            Matt Chambers
          • Votes:
            0 Vote for this issue
            Watchers:
            1 Start watching this issue

            Dates

            • Created:
              Updated:
              Resolved: