Details

    • Type: New Data Source Development New Data Source Development
    • Status: Closed Closed
    • Resolution: Fixed
    • Fix Version/s: 5.17.9
    • Component/s: Pathfinder

      Description

      Source: [PFRPG] Bestiary 2
      LST Monkey: Various
      Publisher: Paizo Publishing
      gameMode: Pathfinder

        Activity

        Hide
        Andrew Maitland
        added a comment -
        Eric, what is left to be done with this set?
        Show
        Andrew Maitland
        added a comment - Eric, what is left to be done with this set?
        Hide
        Eric C. Smith
        added a comment -
        All data monkeys are welcome to work on this set but please note what section you are woring on. I am currently working on the A, B ad C creatures. (race/abilities./kits)
        Show
        Eric C. Smith
        added a comment - All data monkeys are welcome to work on this set but please note what section you are woring on. I am currently working on the A, B ad C creatures. (race/abilities./kits)
        Hide
        Douglas Limmer
        added a comment -
        I'm working on (and almost finished with) X, Y, Z.
        Show
        Douglas Limmer
        added a comment - I'm working on (and almost finished with) X, Y, Z.
        Hide
        Douglas Limmer
        added a comment -
        X, Y, Z done; starting on V, W
        Show
        Douglas Limmer
        added a comment - X, Y, Z done; starting on V, W
        Hide
        Douglas Limmer
        added a comment -
        V, W as done as I am able; clean-up on X, Y, Z also. Starting on ... S, T, U ... this one may take quite a bit longer.
        Show
        Douglas Limmer
        added a comment - V, W as done as I am able; clean-up on X, Y, Z also. Starting on ... S, T, U ... this one may take quite a bit longer.
        Hide
        Douglas Limmer
        added a comment -
        I've finished (and updated in SVN) about 1/4 of S, T, U, and added BONUS tags for Ability Focus for abilities in V-Z. I haven't run prettyLST on the S, T, U files yet.
        Show
        Douglas Limmer
        added a comment - I've finished (and updated in SVN) about 1/4 of S, T, U, and added BONUS tags for Ability Focus for abilities in V-Z. I haven't run prettyLST on the S, T, U files yet.
        Hide
        Douglas Limmer
        added a comment -
        S, T, U is done, as far as I am able. I may need to make some requests for changes to the Pathfinder core to fully implement some featuers, but I'll save a bunch of those up to do all at once.
        Next up: P, Q, R. This one should be shorter ... no, wait, the Qlippoth are in this one. And the Proteans. Never mind.
        Show
        Douglas Limmer
        added a comment - S, T, U is done, as far as I am able. I may need to make some requests for changes to the Pathfinder core to fully implement some featuers, but I'll save a bunch of those up to do all at once. Next up: P, Q, R. This one should be shorter ... no, wait, the Qlippoth are in this one. And the Proteans. Never mind.
        Hide
        Douglas Limmer
        added a comment -
        P, Q, R as done as I am able; the Ravener template should theoretically work, but with the recent dragon trouble I haven't been able to test it.
        M, N, O is next for me, although my day job is getting back to normal, so I'll likely be going slower from now on.
        Show
        Douglas Limmer
        added a comment - P, Q, R as done as I am able; the Ravener template should theoretically work, but with the recent dragon trouble I haven't been able to test it. M, N, O is next for me, although my day job is getting back to normal, so I'll likely be going slower from now on.
        Hide
        Douglas Limmer
        added a comment -
        M, N, O is done save for a couple of glitches and/or oversights. Moving on to J, K, L.
        Once I figure out what the current commenting standard is, I'll also go back over the work I've done to make sure it's up to spec.
        Show
        Douglas Limmer
        added a comment - M, N, O is done save for a couple of glitches and/or oversights. Moving on to J, K, L. Once I figure out what the current commenting standard is, I'll also go back over the work I've done to make sure it's up to spec.
        Hide
        Douglas Limmer
        added a comment -
        J, K, L is as done as I am able. Lamia Matriarch uncovered some bugs, I think, that I need to test further. And I'm convinced the lycanthropes in Bestiary 2 don't follow the lycanthrope rules from Bestiary 1.
        On to G, H, I.
        Show
        Douglas Limmer
        added a comment - J, K, L is as done as I am able. Lamia Matriarch uncovered some bugs, I think, that I need to test further. And I'm convinced the lycanthropes in Bestiary 2 don't follow the lycanthrope rules from Bestiary 1. On to G, H, I.
        Hide
        Douglas Limmer
        added a comment -
        G, H, I seems to be done. I think I'm good on commenting, for the most part, and I've added alignment kits that I hadn't been adding.
        On to D, E, F!
        Show
        Douglas Limmer
        added a comment - G, H, I seems to be done. I think I'm good on commenting, for the most part, and I've added alignment kits that I hadn't been adding. On to D, E, F!
        Hide
        Eric C. Smith
        added a comment -
        You've done most of the work so I'm moving it to you!
        Show
        Eric C. Smith
        added a comment - You've done most of the work so I'm moving it to you!
        Hide
        Douglas Limmer
        added a comment -
        D, E, F done (not dragons); moving on to A, B, C. [Yes, dragons are being skipped. I haven't gotten bestiary 1 dragons to work yet.]
        Show
        Douglas Limmer
        added a comment - D, E, F done (not dragons); moving on to A, B, C. [Yes, dragons are being skipped. I haven't gotten bestiary 1 dragons to work yet.]
        Hide
        Douglas Limmer
        added a comment -
        A, B, C done. That's all but the dragons.
        Show
        Douglas Limmer
        added a comment - A, B, C done. That's all but the dragons.
        Hide
        Douglas Limmer
        added a comment -
        Dragons are done. So all the critters are in.
        Show
        Douglas Limmer
        added a comment - Dragons are done. So all the critters are in.
        Hide
        Douglas Limmer
        added a comment -
        "Final" tweaks and comment updates completed.
        Show
        Douglas Limmer
        added a comment - "Final" tweaks and comment updates completed.
        Hide
        Douglas Limmer
        added a comment -
        Prerequisite files for loading abilities from other sources added. This should be ready for review.
        I did notice that there's some sort of update related to Low-Light Vision happening; I wasn't sure exactly what that was, so I haven't tried to incorporate that into the Bestiary 2 files.
        Show
        Douglas Limmer
        added a comment - Prerequisite files for loading abilities from other sources added. This should be ready for review. I did notice that there's some sort of update related to Low-Light Vision happening; I wasn't sure exactly what that was, so I haven't tried to incorporate that into the Bestiary 2 files.
        Hide
        Paul Grosse
        added a comment -
        Need the OGL and ToC (or whatever the legal text is on)
        Show
        Paul Grosse
        added a comment - Need the OGL and ToC (or whatever the legal text is on)
        Hide
        Paul Grosse
        added a comment -
        Corrected PCGen copyright tag (added Eric, Doug, Stephan)
        Completed At revision: 15521
        Show
        Paul Grosse
        added a comment - Corrected PCGen copyright tag (added Eric, Doug, Stephan) Completed At revision: 15521
        Hide
        Andrew Maitland
        added a comment -
        Passes review

        Initial upload to release - Completed: At revision: 15544

        During review discovered the core files in subfolder weren't all being used. Fixed that. Removed extra pccs as per discussion. I did try to make include be feasible as opposed to requiring the APG but for whatever reason ABILITYCATEGORY didn't seem to want to work. APG is a required Set for use of this set. Also set it to work with the Basic Loader as Core Complete.
        Show
        Andrew Maitland
        added a comment - Passes review Initial upload to release - Completed: At revision: 15544 During review discovered the core files in subfolder weren't all being used. Fixed that. Removed extra pccs as per discussion. I did try to make include be feasible as opposed to requiring the APG but for whatever reason ABILITYCATEGORY didn't seem to want to work. APG is a required Set for use of this set. Also set it to work with the Basic Loader as Core Complete.
        Hide
        Stefan Radermacher
        added a comment -
        The "Bestiary 2 Core" subset is currently a subset of this data set. That does not make sense. The core subset exists only to be a par of the Core Rulebook data set, so the Bestiary 2 does not have to be loaded to access that common stuff.
        Show
        Stefan Radermacher
        added a comment - The "Bestiary 2 Core" subset is currently a subset of this data set. That does not make sense. The core subset exists only to be a par of the Core Rulebook data set, so the Bestiary 2 does not have to be loaded to access that common stuff.
        Hide
        Douglas Limmer
        added a comment -
        Since I did most of the entry work: It was set up that way when I started working on it, possibly because someone mirrored the Bestiary set-up.

        It seemed as though, in the first Bestiary, most (all?) of the Universal Monster Rules were in the core data set rather than the Bestiary data set, regardless of whether the specific abilities were used in the core rulebook. Perhaps this was to allow these rules to be used with other supplements without loading the entire Bestiary. Regardless, I followed the same pattern for Bestiary 2. I think those who came before me did the same.
        Show
        Douglas Limmer
        added a comment - Since I did most of the entry work: It was set up that way when I started working on it, possibly because someone mirrored the Bestiary set-up. It seemed as though, in the first Bestiary, most (all?) of the Universal Monster Rules were in the core data set rather than the Bestiary data set, regardless of whether the specific abilities were used in the core rulebook. Perhaps this was to allow these rules to be used with other supplements without loading the entire Bestiary. Regardless, I followed the same pattern for Bestiary 2. I think those who came before me did the same.
        Hide
        Eric C. Smith
        added a comment -
        Yep. When Drew moved the set after the final data review he failed to move the bestiary_2_core folder in the core.
        Show
        Eric C. Smith
        added a comment - Yep. When Drew moved the set after the final data review he failed to move the bestiary_2_core folder in the core.
        Hide
        Andrew Maitland
        added a comment -
        I wasn't made aware that the subfolder belonged anywhere else... though the files were set up oddly.
        Show
        Andrew Maitland
        added a comment - I wasn't made aware that the subfolder belonged anywhere else... though the files were set up oddly.
        Hide
        Stefan Radermacher
        added a comment -
        I'll look at it in more detail and make the necessary adjustments over the weekend.
        Show
        Stefan Radermacher
        added a comment - I'll look at it in more detail and make the necessary adjustments over the weekend.

          People

          • Assignee:
            Andrew Maitland
            Reporter:
            Eric C. Smith
          • Votes:
            1 Vote for this issue
            Watchers:
            5 Start watching this issue

            Dates

            • Created:
              Updated:
              Resolved: