New Tag
  1. New Tag
  2. NEWTAG-240

BODYSTRUCTURE Tokens in equipslot file

    Details

    • Type: New Token New Token
    • Status: Approved Approved
    • Priority: Minor Minor
    • Resolution: Unresolved
    • Affects Version/s: None
    • Fix Version/s: None
    • Component/s: GameMode Tag
    • Labels:
      None
    • Subtype:
      Token

      Description

      The equipslots Game Mode file currently has a NUMSLOTS line, which appears like:
      NUMSLOTS:DEFAULT HEAD:1 HANDS:2 TORSO:1 LEGS:2 SHIELD:1

      This particular line causes a loading exception, because we cannot predict the names of the items appearing before the colon. This creates custom code for us. I would like to propose an alternative syntax:

      BODYSTRUCTURE:HEAD <> COUNT:1
      BODYSTRUCTURE:HANDS <> COUNT:2
      BODYSTRUCTURE:TORSO <> COUNT:1
      BODYSTRUCTURE:LEGS <> COUNT:2
      BODYSTRUCTURE:SHIELD <> COUNT:1

      These items appear on separate lines. <> represents a tab

      This syntax will work in parallel with the NUMSLOTS based syntax while the transition is made. (At some point the converter will support game mode files - not sure if I will reach that in 6.0 or not, but the point is that before NUMSLOTS is declared deprecated, we will be able to automatically convert this syntax change)

        Activity

        Tom Parker
        made changes -
        Field Original Value New Value
        Description The equipslots Game Mode file currently has a NUMSLOTS line, which appears like:
        NUMSLOTS:DEFAULT HEAD:1 HANDS:2 TORSO:1 LEGS:2 SHIELD:1

        This particular line causes a loading exception, because we cannot predict the names of the items appearing before the colon. This creates custom code for us. I would like to propose an alternative syntax:

        BODYSTRUCTURE:HEAD=1
        BODYSTRUCTURE:HANDS=2
        BODYSTRUCTURE:TORSO=1
        BODYSTRUCTURE:LEGS=2
        BODYSTRUCTURE:SHIELD=1

        These items appear on separate lines.

        This syntax will work in parallel with the NUMSLOTS based syntax while the transition is made. (At some point the converter will support game mode files - not sure if I will reach that in 6.0 or not, but the point is that before NUMSLOTS is declared deprecated, we will be able to automatically convert this syntax change)

        The equipslots Game Mode file currently has a NUMSLOTS line, which appears like:
        NUMSLOTS:DEFAULT HEAD:1 HANDS:2 TORSO:1 LEGS:2 SHIELD:1

        This particular line causes a loading exception, because we cannot predict the names of the items appearing before the colon. This creates custom code for us. I would like to propose an alternative syntax:

        BODYSTRUCTURE:HEAD COUNT:1
        BODYSTRUCTURE:HANDS COUNT:2
        BODYSTRUCTURE:TORSO COUNT:1
        BODYSTRUCTURE:LEGS COUNT:2
        BODYSTRUCTURE:SHIELD COUNT:1

        These items appear on separate lines.

        This syntax will work in parallel with the NUMSLOTS based syntax while the transition is made. (At some point the converter will support game mode files - not sure if I will reach that in 6.0 or not, but the point is that before NUMSLOTS is declared deprecated, we will be able to automatically convert this syntax change)

        Tom Parker
        made changes -
        Description The equipslots Game Mode file currently has a NUMSLOTS line, which appears like:
        NUMSLOTS:DEFAULT HEAD:1 HANDS:2 TORSO:1 LEGS:2 SHIELD:1

        This particular line causes a loading exception, because we cannot predict the names of the items appearing before the colon. This creates custom code for us. I would like to propose an alternative syntax:

        BODYSTRUCTURE:HEAD COUNT:1
        BODYSTRUCTURE:HANDS COUNT:2
        BODYSTRUCTURE:TORSO COUNT:1
        BODYSTRUCTURE:LEGS COUNT:2
        BODYSTRUCTURE:SHIELD COUNT:1

        These items appear on separate lines.

        This syntax will work in parallel with the NUMSLOTS based syntax while the transition is made. (At some point the converter will support game mode files - not sure if I will reach that in 6.0 or not, but the point is that before NUMSLOTS is declared deprecated, we will be able to automatically convert this syntax change)

        The equipslots Game Mode file currently has a NUMSLOTS line, which appears like:
        NUMSLOTS:DEFAULT HEAD:1 HANDS:2 TORSO:1 LEGS:2 SHIELD:1

        This particular line causes a loading exception, because we cannot predict the names of the items appearing before the colon. This creates custom code for us. I would like to propose an alternative syntax:

        BODYSTRUCTURE:HEAD <> COUNT:1
        BODYSTRUCTURE:HANDS <> COUNT:2
        BODYSTRUCTURE:TORSO <> COUNT:1
        BODYSTRUCTURE:LEGS <> COUNT:2
        BODYSTRUCTURE:SHIELD <> COUNT:1

        These items appear on separate lines. <> represents a tab

        This syntax will work in parallel with the NUMSLOTS based syntax while the transition is made. (At some point the converter will support game mode files - not sure if I will reach that in 6.0 or not, but the point is that before NUMSLOTS is declared deprecated, we will be able to automatically convert this syntax change)

        Andrew Maitland
        made changes -
        Status Proposed [ 10001 ] In Discussion [ 10002 ]
        Andrew Maitland
        made changes -
        Status In Discussion [ 10002 ] Approved [ 10003 ]

          People

          • Assignee:
            Unassigned
            Reporter:
            Tom Parker
          • Votes:
            0 Vote for this issue
            Watchers:
            0 Start watching this issue

            Dates

            • Created:
              Updated: