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  2. OS-77

Set up alt natural attack block for finer control.

    Details

    • Type: New Feature New Feature
    • Status: Resolved Resolved
    • Priority: Minor Minor
    • Resolution: Fixed
    • Affects Version/s: None
    • Fix Version/s: 5.17.7
    • Component/s: None
    • Labels:
      None

      Description

      Setting up Natural Attack Block - Useful for Attacks that get special abilities. Very Basic Currently;

      How To Use: You need to make an ABILITY, Here is a sample:

      Bite
      CATEGORY:Natural Attack
      TYPE:NaturalAttack
      ASPECT:NaturalAttackName|Bite
      [This is the name of the Attack that will display]
      ASPECT:NaturalAttackToHit|%1|BAB+STR
      [Formula to give the correct attack, will need a special set up or alt var if you want Weapon Focus or Greater Weapon Focus to work, there is NO proficiency associated with this "attack"]
      ASPECT:NaturalAttackDamage|%1d%2|BiteDamageDice|BiteDamageSize
      [Sets your damage, the nice thing is these are variable, however, these are NOT size dependent. But you can adjust the damage]
      DEFINE:BiteDamageDice|0
      DEFINE:BiteDamageSize|0
      BONUS:VAR|BiteDamageDice|1
      BONUS:VAR|BiteDamageSize|6
      ASPECT:NaturalAttackDamageBonus|%1|STR
      ASPECT:NaturalAttackReach|%1|REACH.VAL
      ASPECT:NaturalAttackType|Bludgeoning
      ASPECT:NaturalAttackThreatRange|%1|BiteThreatRange
      DEFINE:BiteThreatRange|0
      BONUS:VAR|BiteThreatRange|20
      For Special Attack Notes, you may either use DESC:x, or ASPECT:NaturalAttackNotes|x ASPECT would be used for just one note, DESC can take PRExxx and would be ideal if your attack can be given other things, such as level based increases.

      What can this not do - Iterative Attacks, unless you set up the ASPECT with all the Iterative Attacks, unfortunately, ASPECT needs work in order to fully support any Alternative Iterative Attacks, or partial Iterative Attacks.

        Issue Links

          Activity

          Hide
          Andrew Maitland
          added a comment -

          Improved the Output a little bit:

          Here is a Sample using the Bomb from the Pathfinder Alchemist

          #Using Natural Attack OS Block:
          Name of Ability
          CATEGORY:Natural Attack
          TYPE:NaturalAttack
          ASPECT:NaturalAttackName|Bomb
          ASPECT:NaturalAttackToHit|%1|BAB+DEX+BombAttackBonus
          ASPECT:NaturalAttackDamage|%1d%2|BombDamageDice|BombDamageSize
          ASPECT:NaturalAttackDamageBonus|%1|INT
          ASPECT:NaturalAttackReach|%1|BombRange
          ASPECT:NaturalAttackType|Fire
          ASPECT:NaturalAttackThreatRange|%1|BombThreatRange
          ASPECT:NaturalAttackCritMult|x%1|BombCritMult
          ASPECT:NaturalAttackNotes|<Not Used in Bomb>
          DESC:%1d6 bonus damage|AlchemistBombAdditionalDice|PREVARGT:AlchemistBombAdditionalDice,0
          DEFINE:BombDamageDice|0
          DEFINE:BombDamageSize|0
          DEFINE:BombThreatRange|0
          DEFINE:BombRange|0
          DEFINE:BombCritMult|2
          DEFINE:BombAttackBonus|0
          BONUS:VAR|BombDamageDice|1
          BONUS:VAR|BombDamageSize|6
          BONUS:VAR|BombThreatRange|20
          BONUS:VAR|BombRange|20

          Show
          Andrew Maitland
          added a comment - Improved the Output a little bit: Here is a Sample using the Bomb from the Pathfinder Alchemist #Using Natural Attack OS Block: Name of Ability CATEGORY:Natural Attack TYPE:NaturalAttack ASPECT:NaturalAttackName|Bomb ASPECT:NaturalAttackToHit|%1|BAB+DEX+BombAttackBonus ASPECT:NaturalAttackDamage|%1d%2|BombDamageDice|BombDamageSize ASPECT:NaturalAttackDamageBonus|%1|INT ASPECT:NaturalAttackReach|%1|BombRange ASPECT:NaturalAttackType|Fire ASPECT:NaturalAttackThreatRange|%1|BombThreatRange ASPECT:NaturalAttackCritMult|x%1|BombCritMult ASPECT:NaturalAttackNotes|<Not Used in Bomb> DESC:%1d6 bonus damage|AlchemistBombAdditionalDice|PREVARGT:AlchemistBombAdditionalDice,0 DEFINE:BombDamageDice|0 DEFINE:BombDamageSize|0 DEFINE:BombThreatRange|0 DEFINE:BombRange|0 DEFINE:BombCritMult|2 DEFINE:BombAttackBonus|0 BONUS:VAR|BombDamageDice|1 BONUS:VAR|BombDamageSize|6 BONUS:VAR|BombThreatRange|20 BONUS:VAR|BombRange|20
          Hide
          Andrew Maitland
          added a comment -

          Updated Tags:

          Ability Name (Doesn't matter what you call it)
          CATEGORY:Natural Attack
          TYPE:NaturalAttack
          ASPECT:NaturalAttackName|<Name You Want to Display>
          ASPECT:NaturalAttackToHit|<Number or Formula for displaying a number>
          ASPECT:NaturalAttackDamage|<Damage as you wish to display, typical is xdy>
          ASPECT:NaturalAttackDamageBonus|<Damage Bonus if any>
          ASPECT:NaturalAttackType|<Lethal, Non-Lethal, Fire, Bludgeoning, or anything else you want>
          ASPECT:NaturalAttackThreatRange|<What number can threaten a critical>
          ASPECT:NaturalAttackCritMult|<What is the multplier value>
          ASPECT:NaturalAttackReach|<REACH.VAL is a good default as it sets the reach to RACE normal>
          ASPECT:NaturalAttackNotes|<Any notes you want to add, incorporeal touch, con drain, poison DC, etc>
          DESC:For additional notes you want to display

          Show
          Andrew Maitland
          added a comment - Updated Tags: Ability Name (Doesn't matter what you call it) CATEGORY:Natural Attack TYPE:NaturalAttack ASPECT:NaturalAttackName|<Name You Want to Display> ASPECT:NaturalAttackToHit|<Number or Formula for displaying a number> ASPECT:NaturalAttackDamage|<Damage as you wish to display, typical is xdy> ASPECT:NaturalAttackDamageBonus|<Damage Bonus if any> ASPECT:NaturalAttackType|<Lethal, Non-Lethal, Fire, Bludgeoning, or anything else you want> ASPECT:NaturalAttackThreatRange|<What number can threaten a critical> ASPECT:NaturalAttackCritMult|<What is the multplier value> ASPECT:NaturalAttackReach|<REACH.VAL is a good default as it sets the reach to RACE normal> ASPECT:NaturalAttackNotes|<Any notes you want to add, incorporeal touch, con drain, poison DC, etc> DESC:For additional notes you want to display

            People

            • Assignee:
              Andrew Maitland
              Reporter:
              Andrew Maitland
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              Dates

              • Created:
                Updated:
                Resolved: